Post by SaintArtist on Feb 17, 2004 19:37:43 GMT -5
I'm starting my list of commands, and so I went through to the b*command* true/false area, and came up with this:
bInterpolating
bDestroyable
bBurnable
bStatic
bStasis
bCollideActors
bCollideWorld
bBlockActors
bBlockplayers
bJointsBlock
bJointstouch
bHidden
bBubbleActive
bUp
bInitiallyActive
bLookFocusPlayer
bSweepable
bNoSurfaceBob
bBounce
bFixedRotationDir
bParticles
bTaperStartPoint
bTaperEndPoint
bComplexOcclusion
bAffectsParent
bGrowing*
bNetOptional
bUnlit
bLit
bOnlyOwnerSee
bAlwaysTick
bSimFall
bWasPlayer
bDeleteMe
bCanSwim
bWaterzone
bGlowing
bCanStrafe
bCanWalk
bCanFly
bProjTarget
bPointLight
bAnimByOwner
bAnimFinished
bAnimLoop
bAnimNotify
bAssimilated
bClientDemoRecording
bDemoRecording
bDynamicLight
bEdLocked
bEdSnap
bIsMover
bHighlighted
bIsPawn
bLightChanged
bMemorized
bNetFeel
bNetHear
bNetInitial
bNetOwner
bNetRelevant
bNetSee
bRenderedLastFrame
bSelected
bTempEditor
bTicked
bTimerLoop
bSpecialRender
bTrailerPrePivot
BTrailerSameRotation
bClientAnim
bSimulatedPawn
bTossedOut
bExpireWhenTossed
bChecked
bLookFocusCreature
bCarriedItem
bAlwaysRelevant
bSleepTouch
bActive
bRotatingPickup
bFirstFrame
bToggleSteadyFlash
bIsItemGoal
bTravel
bNoSmooth
bMeshEnviroMap
bRandomFrame
bFilterByVolume
bPreLight
bShadowCast
bGameRelevant
bIsSecretGoal
bIsKillGoal
bIsItemGoal
bMovable
bApplyGravity
bApplyZoneVelocity
bConstrainToBounds
bConvergeX
bConvergeY
bConvergeZ
bEventDeath
bEventParticleTick
bEventSystemInt
bEventSystemTick
bOneShot
bRandomTexture
bWaterOnly
bAlphaFade
bDisableSway
bActorAttached
bNet
bPoweredUp
bIsBoss
bGibbable
bStopMoveIfCombatRange
bInShell
bCamouflage**
bSwingingHigh
bSwingingLow
bDirectional
bAlwaysOnTop
bStretch
bCenter
bHurrying
bAvoidLedges
bCanHangOnEdge
bShieldBashing
bThrowWeapon
bLungeAttack
bMeshCurvy
if I missed any, or if any aren't working (a bunch I got from what I saved of Leonard's work, so I dunno how to use them) don't hesitate to tell me.
thanxs
bInterpolating
bDestroyable
bBurnable
bStatic
bStasis
bCollideActors
bCollideWorld
bBlockActors
bBlockplayers
bJointsBlock
bJointstouch
bHidden
bBubbleActive
bUp
bInitiallyActive
bLookFocusPlayer
bSweepable
bNoSurfaceBob
bBounce
bFixedRotationDir
bParticles
bTaperStartPoint
bTaperEndPoint
bComplexOcclusion
bAffectsParent
bGrowing*
bNetOptional
bUnlit
bLit
bOnlyOwnerSee
bAlwaysTick
bSimFall
bWasPlayer
bDeleteMe
bCanSwim
bWaterzone
bGlowing
bCanStrafe
bCanWalk
bCanFly
bProjTarget
bPointLight
bAnimByOwner
bAnimFinished
bAnimLoop
bAnimNotify
bAssimilated
bClientDemoRecording
bDemoRecording
bDynamicLight
bEdLocked
bEdSnap
bIsMover
bHighlighted
bIsPawn
bLightChanged
bMemorized
bNetFeel
bNetHear
bNetInitial
bNetOwner
bNetRelevant
bNetSee
bRenderedLastFrame
bSelected
bTempEditor
bTicked
bTimerLoop
bSpecialRender
bTrailerPrePivot
BTrailerSameRotation
bClientAnim
bSimulatedPawn
bTossedOut
bExpireWhenTossed
bChecked
bLookFocusCreature
bCarriedItem
bAlwaysRelevant
bSleepTouch
bActive
bRotatingPickup
bFirstFrame
bToggleSteadyFlash
bIsItemGoal
bTravel
bNoSmooth
bMeshEnviroMap
bRandomFrame
bFilterByVolume
bPreLight
bShadowCast
bGameRelevant
bIsSecretGoal
bIsKillGoal
bIsItemGoal
bMovable
bApplyGravity
bApplyZoneVelocity
bConstrainToBounds
bConvergeX
bConvergeY
bConvergeZ
bEventDeath
bEventParticleTick
bEventSystemInt
bEventSystemTick
bOneShot
bRandomTexture
bWaterOnly
bAlphaFade
bDisableSway
bActorAttached
bNet
bPoweredUp
bIsBoss
bGibbable
bStopMoveIfCombatRange
bInShell
bCamouflage**
bSwingingHigh
bSwingingLow
bDirectional
bAlwaysOnTop
bStretch
bCenter
bHurrying
bAvoidLedges
bCanHangOnEdge
bShieldBashing
bThrowWeapon
bLungeAttack
bMeshCurvy
if I missed any, or if any aren't working (a bunch I got from what I saved of Leonard's work, so I dunno how to use them) don't hesitate to tell me.
thanxs