|
Post by Ryanocerous on Apr 23, 2004 9:06:04 GMT -5
In case you don't know what a tessellated (*sp?) brush is, Take a look at DM-Naboo. The domes on top of the towers are made with tessellated brushes. It is basically a brush with triangular sides, rather than square sides.
Does anyone know a program that you can make tessellated brushes in? I know you can export them from UT, or something like that, but as I do not have access to UT, I was wondering if anyone knew of a program that you can use to make them. I also feel that if I can use a program to make them, rather than exporting them from other maps, I would have more options as to what I could do with them. They look better when implemeted in cliffs or other organic-like structures. They could really boost a few of my maps, as well.
Anyone?
-Phøx
|
|
|
Post by '¿!N!¿'Lepro$Y on Apr 26, 2004 18:41:41 GMT -5
I would like to know this also I was just reading about tessellated brushes on the RuneEd site, at the bottom of this tute; ed.runegame.com/tutorials.php?tid=30Maybe there is somewhere on the web where you can DL a version of the unreal ed that might contain tess brushes for exportation. hmm, will try and find out sometime
|
|
menjin
Fresh Meat
YUMYUM
Posts: 44
|
Post by menjin on May 2, 2004 5:19:57 GMT -5
you should use any 3d program to do that and then import directly tu runeed 3d studio, lightwave, maya ... but you can use too freeware programs too as blender and athers ^^ personally i use lightwave, it is usefull to make terrains and caves too (ex.: www.menjin.org/hhfo , in those pics expect, terrain and caves there is a windmill made in LW too) faces must be triangle (to prevent bsp, always planar, unify 3 point in the space produce always a plan), no holes among faces (to prevent bsp holes) be carefull if you make objects with many polygons (stay low as you can to prevent bsp), faces must be external or internal of the object in order to add or substract in runeed (urealed) p&f menjin
|
|
|
Post by '¿!N!¿'Lepro$Y on May 2, 2004 17:21:39 GMT -5
Cheears for the info menj I will try and track down lightwave
|
|
menjin
Fresh Meat
YUMYUM
Posts: 44
|
Post by menjin on May 4, 2004 6:55:50 GMT -5
btw, i had reply about a similar question on runegame forum: www.runegame.com/vbf/showthread.php?s=&postid=304785#post304785it's a good think to dont forget all usefull options you have in Runeed too like intersection and deintersections www.menjin.org/pics/ , or the extruded bevels as EvilDick wrote too .... vertex editing of a tesselated brush will help to not get bsp holes too ^^ here a TesselatedCube as that on the ed.runegame.com tutorial: www.menjin.org/files/TesselatedCube.ziptry it out: import the cube.t3d (128x128x128 uu) in your map use the vertex editing option to fit your geometry needs using an external editor will help very much in many cases too, but dont forget the unreal units to make it scaled to fit any map ^^ rescaling in runeed is not always good, expecially if the imported object need to fit exacly in a defined position p&f manjin
|
|