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Post by neosark on May 15, 2004 19:07:21 GMT -5
static animations, like when you place a script pawn in a map, how do you make him stay in an animation? like...say i want to make a crucified ragnar, how do i make him crucifed, and how do i keep him that way?
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Post by SaintArtist on May 16, 2004 11:10:14 GMT -5
I dunno anything about this stuff, but I want to guess: set the ragnars actorstate to one of those crucified ones like what was it... sCrucified or something.
and if he doesn't stay that way can't you just make him bstatic true?
hahaha, I think this is how I'd do it in-game...
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Post by '¿!N!¿'Lepro$Y on May 16, 2004 23:36:03 GMT -5
Ey up Neo Doing a looped anim is easy for vikings, coz they have a variable called crucifiedanim under the "vikings" property heading. Just type the name of the crucifiedanim in there e.g crucifieda That should be all you need to do, if by chance it won't work, try putting orders as crucified, and maybe initialstate in the object property heading might have a crucified option. Anything more complicated to do with pawn anims involves using scriptpoints, scriptactions and maybe scriptdispatchers. They not to hard to use once you suss 'em
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Post by neosark on May 18, 2004 18:02:51 GMT -5
ic ic ty (you too saint )
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