I got this neat texture effect going on for my walls. basicly 4 layers with differnt masked textures to get a sorta 3d look.
anyways with any wall or box with a masked texture on it. when i hold up my heltorch near it or any particle flame it renders on the wrong side. so with my room full of masked walls. you can't even see the flame.
Mirror works lol but thats not what im looking for.
Anyone have any clue how to make the flame render on this side of the masked texture?