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Post by The Princess on Jun 17, 2011 11:18:50 GMT -5
do you need a 2d flat for the backside of the skin?? Thank you fellas
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Post by =iNi=Deliverance on Jun 18, 2011 18:36:51 GMT -5
this should show how it works... 
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Kermit
=iNi= Member
Ribbit.
Posts: 155
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Post by Kermit on Jun 22, 2011 12:50:57 GMT -5
actually you made it more confused XD
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Post by =iNi=Deliverance on Jun 25, 2011 14:43:15 GMT -5
Sorry if that confused you  Most of the skins are painted only 1/2 or (1) side, and then mirrored to fulfill both sides of the character. There is only 1 image flat needed for this skins body. Think about the idea that the image that you paint is in 2D form though ti goes onto a 3D character... this means it will be wrapped around the character. If you load up rune and load this character you should notice that in the front view of the character(Valkyrie) you will see (2) red straps hanging at her waist where the sash is tied, though in the 2D image flat you will see only (1). this is because it is mirrored. That tie strap hanging is the front of the character... Then load up rune again and load up Valkyrie and rotate her to see the back view of the character... You will notice that the red sash comes to a point in the back. In the 2D image flat you will see that it only shows 1/2 of that point... again it is mirrored to create both sides coming together at her butt. If you look at the head flat it will be more obvious what I am saying when I say it is mirrored... Notice only 1/2 of the face is painted... Rune mirrors the 1/2 of the face to cover the other side. 
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