|
Post by =iNi=Deliverance on Aug 21, 2011 19:42:46 GMT -5
|
|
Kermit
=iNi= Member
Ribbit.
Posts: 155
|
Post by Kermit on Aug 23, 2011 12:57:08 GMT -5
Rustic is beautiful, 100% pure rune mapping gold there, pheonix only one gripe....the shield bench is a lil too close and forces u to pick up the battle hammer when attempting to get a dark shield.
|
|
|
Post by =iNi=Phoenix on Aug 23, 2011 19:12:58 GMT -5
AR-Phoenix
Pros: The Name, being able to see the fights, the moon is incredible, and the view of the Fortress/Castle/Palace from the arena is STUNNING.
Cons: What Goon said. And I was wondering if the arena could be moved a little closer, so viewing the fights is easier on the eyes.
If I could suggest an addition to the map, it would be awesome to add some big rock clusters like in DM-Ireland][, as it gives larger team duels way more depth and obstacles, and adds up-down movement during the fights besides the normal jump. IDK, it's awesome anyways.
AR-Rustic
Pros: Beautiful, simple, lots of shields for low cal 3on3 fights so everyone can get one
Cons: Cled was griping about not being able to see the fight through the gates, and about the color of the ground. Whatever.
|
|
|
Post by =iNi=Deliverance on Aug 23, 2011 19:58:59 GMT -5
Rustic is beautiful, 100% pure rune mapping gold there, pheonix only one gripe....the shield bench is a lil too close and forces u to pick up the battle hammer when attempting to get a dark shield. Thank you for the input, and I totally agree with your comment about the battle hammer and shield... That was drivin me crazy!  Thank you for the input, as I too wanted to place some goodies into the arena for a more interesting fighting are, though Ireland is a DM map, and this map is AR. Arena Zone Properties remove "ALL" classes from the arena as the fight starts so I would have had to add in objects created by brushes... adding in more polly count... dropping the FPS(frames per second) and making it run laggy. I too noticed the floor is a bit too busy for the AR style of ighting. It might look good, though if it makes it hard to fight, then it needs to go! Thanks again for the input guys! ;D
|
|
Kermit
=iNi= Member
Ribbit.
Posts: 155
|
Post by Kermit on Aug 24, 2011 9:45:31 GMT -5
whats the deal with sum arena maps not clearing the old weapons?! i know its not the ones you have made to my knowledge... but i know the one that is a semi-circle arena we were all in (cled myself josh dem phoe cait) thats a lil blueish with the metal wallpapers... it never cleared the weapons from the previous matches.
|
|
|
Post by =iNi=Deliverance on Aug 24, 2011 23:35:23 GMT -5
whats the deal with sum arena maps not clearing the old weapons?! i know its not the ones you have made to my knowledge... but i know the one that is a semi-circle arena we were all in (cled myself josh dem phoe cait) thats a lil blueish with the metal wallpapers... it never cleared the weapons from the previous matches. Thats from a bug in the map... some vertex errors will cause that sort of thing, where classes/objects get stuck in the error that runs along the latitude line of the vertex error 
|
|
|
Post by =iNi=Phoenix on Aug 26, 2011 1:31:43 GMT -5
whats the deal with sum arena maps not clearing the old weapons?! i know its not the ones you have made to my knowledge... but i know the one that is a semi-circle arena we were all in (cled myself josh dem phoe cait) thats a lil blueish with the metal wallpapers... it never cleared the weapons from the previous matches. Thats from a bug in the map... some vertex errors will cause that sort of thing, where classes/objects get stuck in the error that runs along the latitude line of the vertex error  LOL great tech answer. I understood none of that. That makes sense what you said about rocks and debris earlier del, no use adding TONS of lag for those who dont need it. It's almost as if human head took their legs out from under them. I need to play AR-Metadome with you from DarkChlor/RiotBarber. You might remember map del. Anyways, in map, theres a few structures to climb/navigate for a better vertical attack position, i was thinking like something like that would be incredibly beneficial for AR maps, as most of them are bland level even playing fields. Anways, ill shut up. Catch you back from vacation man.
|
|
Cled.
Non-Noobie

Posts: 191
|
Post by Cled. on Aug 26, 2011 14:41:42 GMT -5
I only complant was not being able to watch the fights. I never said I didn't like the floor cause I do and don't think you should change that.
Anyways.. Great work with this mod there is no need for hov.
|
|