Kermit
=iNi= Member
Ribbit.
Posts: 155
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Post by Kermit on Sept 21, 2011 18:40:13 GMT -5
Scrapped my ini bloodbath keeps getting messed up, but learned much from my mistakes. though i still cant get zoning done correctly
This new map is a basic 1on1arena, but not made with the actual 1on1areanav2 as a template.
Only thing left to do is weapons the rest of the spawn points and sum decor. was thinking about adding sum walking planks. but wanted to get opinions. Maybe sum cylindrical totems behind the largest walls in the arena. main thing i want to keep is the non-reentry into the safe zone. i h8 when people do it but at the same time love throwing that handaxe. So check it out, lemme here sum input, im looking to make this a epic FFA map for the euro server and maybe even the US server.
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Kermit
=iNi= Member
Ribbit.
Posts: 155
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Post by Kermit on Sept 21, 2011 18:43:17 GMT -5
. Attachments:
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=iNi=Josh
=iNi= Member
Previously =iNi=Ezio
Posts: 154
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Post by =iNi=Josh on Sept 27, 2011 20:26:21 GMT -5
Great 
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Post by =iNi=Phoenix on Oct 2, 2011 15:56:35 GMT -5
It was fun playing this map the last couple days, I even got to 1on1 DeM in it for about a half hour (which was a bad idea) and I just couldn't believe how much it felt like a paint-ball course or a laser-tag course. Not belittling your map, it's just incredible how much better it is than 1on1Arenav2, the classic open arena. That is so boring after playing your map, which is much better lit as well I should add. Looking forward to possibly a few planks up to the highest walls!
This is getting thrown on the rotations asap.
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Kermit
=iNi= Member
Ribbit.
Posts: 155
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Post by Kermit on Oct 3, 2011 5:50:51 GMT -5
I'm very pleased of the reception this map has gotten, at times when i was making this map i just had that feeling it was gunna have a really awsum turn out. Ill get to work on a couple v2's of the map as soon as i can find time during the week. Im hoping that i can get one done by thursday.
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Cled.
Non-Noobie

Posts: 191
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Post by Cled. on Oct 3, 2011 15:39:21 GMT -5
GReat map.. I agree that planks would increase the flow of the map. Gj 
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