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Post by SaintArtist on Sept 7, 2003 21:12:49 GMT -5
eeep, ok I don't even know if its possible but can you create them in game (and for the love of god, don't tell me to check out core dump cause:
00001 //============================================================================= 00002 // VerticalCurrent. 00003 //============================================================================= 00004 class VerticalCurrent extends Keypoint; 00005 00006 var() vector ApplyVelocity; 00007 var int TouchingCount; 00008 00009 00010 function PostBeginPlay() 00011 { 00012 Super.PostBeginPlay(); 00013 } 00014 00015 function Touch(actor Other) 00016 { 00017 TouchingCount++; 00018 SetTimer(0.1, true); 00019 } 00020 00021 function UnTouch(actor Other) 00022 { 00023 TouchingCount--; 00024 if (TouchingCount <= 0) 00025 { 00026 TouchingCount = 0; 00027 SetTimer(0, false); 00028 } 00029 } 00030 00031 function Timer() 00032 { 00033 local actor A; 00034 00035 if (TouchingCount <= 0) 00036 return; 00037 00038 foreach TouchingActors( class'actor', A) 00039 { 00040 A.Velocity += ApplyVelocity; 00041 } 00042 } 00043 00044 defaultproperties 00045 { 00046 ApplyVelocity=(Z=500.000000) 00047 bStatic=False 00048 CollisionRadius=100.000000 00049 CollisionHeight=300.000000 00050 bCollideActors=True 00051 bCollideWorld=True
means a whole lot of jack-sh*t to me... now, if anyone knows a way to create one with commands I'd be deeply indebt if they taught me (ps source codes are evil, and so is not owning full version)
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Post by neosark on Sept 7, 2003 21:35:00 GMT -5
hmmmm....*rubs chin and ponders*
well, i can think of a way to project u like a vertical current, but i dont think that you can summon one...at least i see no way to, lets wait for lep's reply...
*gets a bag of popcorn*(AND I DID!!!) *munch-munch* ...
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Post by SaintArtist on Sept 8, 2003 19:20:56 GMT -5
and while we're at it, how come you can't summon damagetriggers and destroytriggers? (or can you and I'm just unlucky)
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Post by SaintArtist on Sept 8, 2003 19:21:49 GMT -5
oooh, and I forgot to ask, but how can you project some1 like he was in one?
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Post by neosark on Sept 8, 2003 20:17:17 GMT -5
well, maybe its just because the demo didnt include them im not to sure lol as for that thing, well, a mock of it anyway, just summon a tarp set its style to alphablend, set its alphascale to 0 and set the tossvelocity to like 10000 or something heheh *munch-munch*
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Post by SaintArtist on Sept 9, 2003 6:39:52 GMT -5
oh thats sooooo cheap
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Post by SaintArtist on Sept 9, 2003 13:01:34 GMT -5
hehehe, just to past the time, you know whats fun, (no), well do this:
make a key that says walk|jump (then press it a bunch) and tada, air jumping
ok, next thing: make a key that says walk|strafeleft|strafeleft then jump up and hit it twice, and tada, air dodging.
Finally, the most amusing on is jump up really high, and hit a hotkey for walk and a hotkey for crouch at the same time. If you do it right, you exploit the crouching flaw that keeps you in the air when the floor disappears
finally, one of the greatest things to do with noobs is to mess with them. So set up a few different hotkeys that say Set *skin* location (x=#) (with the # not being the same) either you can have the noobs just suddenly find themselves in a weird ass place, or you can teleport between spots around them in a circle and they get so frustraded
well, I'm bored now, and impatient for leps knowledge (grrr leppy)
waitin and waitin, Arty
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Post by neosark on Sept 9, 2003 17:02:52 GMT -5
well thats wierd, everytime i go and use that location command, i move to that place and then rune crashes with an improper hashing error... well, ive also always used myself as the guinea pig too lol HAHAHAHA AIR DODGING IS FUN
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Post by SaintArtist on Sept 10, 2003 18:12:17 GMT -5
LEPPY ARGH where are you? Australia or something? All you hafta do is either say yes, then *add long winded explanation*
or no, then *add long winded suggestion of what I should do to pass the time*
meanwhile, neo..... gotta anything to amuse me?
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Post by neosark on Sept 10, 2003 20:03:40 GMT -5
ummm...lep is from austrailia...lol let see... hmm...... *munch munch* this is pretty crazy set zoneinfo bwaterzone tog set it too a key and move around....or die ull be swmming lol and a lovley little "throwmatch" code, kinda sloppily put together tho killall weapon|killall food|killall shield|killall runes|killall decoration|set handaxe damage 0|set handaxe drawscale 0.01|set handaxe a_throw ghostthrow|say "let the THROWING COMMENCE!!!" and my crazy "end of the world" sword set: summon dwarfworksword|set dwarfworksword expiretime 1|summon sigil|summon manowareffect|summon sonicblast|set gameinfo defaultweapon dwarfworksword|set gameinfo defaultshield goblinshield|set gameinfo defaultweapon handaxe|set gameinfo defaultshield none|set dwarfworksword a_throw x1_throw|set dwarfworksword mass 0.1|set dwarfworksword damage 55|set dwarfworksword bloodtexture Texture'RuneFX.sigilfire'|set dwarfworksword a_defend corpsec|set dwarfworksword a_idle x4_idle|set dwarfworksword meleetype melee_axe|set dwarfworksword ambientglow 254|say the Armageddon Blade has been Summoned!!!|set dwarfworksword pickupmessage "Cleanse the Earth With this Blade..."|set dwarfworksword a_taunt cine_vil_armpump1|set dwarfworksword bmeshenviromap true thats one summon dwarfbattlesword|set dwarfbattlesword expiretime 1|summon empathyflash|summon manowareffect|summon sonicblast|summon fireradius|set gameinfo defaultweapon dwarfbattlesword|set gameinfo defaultshield magicshield|set gameinfo defaultweapon handaxe|set gameinfo defaultshield none|set dwarfbattlesword a_throw x1_throw|set dwarfbattlesword mass 0.1|set dwarfbattlesword damage 55|set dwarfbattlesword bloodtexture Texture'RuneFX.flame'|set dwarfbattlesword a_defend corpseb|set dwarfbattlesword a_idle h5_idle|set dwarfbattlesword meleetype melee_axe|say the Apocalypse Sword has been Summoned!!!|set dwarfbattlesword pickupmessage "Destroy the World with this Sword..."|set dwarfbattlesword a_taunt sark_taunt that should keep ya tied over for a while l3pa man, hurry back and answer this girls question, shes nearly dead tired of waiting lol o btw saint, i seen ur server up, looked at it u had 41 frags as opposed to the next highest 16 frags lol! good work keeping the demo n00bs in line, maybe ur why the come to us with so much hate lol ;D *munch-munch* (ugh...this bag is 3 days old...)
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Post by SaintArtist on Sept 12, 2003 10:13:21 GMT -5
ooh man, so mean, you wrote dwarven work sword, now I hafta replace that word with vikingbroadsword over and over again.
Maybe I'll just go into word and spell check, then I'll do change all
(and yes, I know "l3pa is an aussie, that was the joke)
*taps foot impatiently for mean ol' leppy*
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Post by neosark on Sept 12, 2003 13:29:09 GMT -5
LOL!!! thats the lazy way to do it! good work! sry...but i didnt know if u knew that leps an aussie lol and aboot the dwarfworksword, but hey, ive never played the demo ~Pc~ *throws bag away*
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Post by SaintArtist on Sept 12, 2003 19:55:24 GMT -5
hey, in the zoneinfo bwatertrue tog, what does tog mean? I thought b*something or other* was either true or false, and what other zone info are there? :-)
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Post by neosark on Sept 12, 2003 20:15:03 GMT -5
oooo thats if u set it to a key, it'll TOGgle it, from true to false, one touch its on, one touch its off. very handy well, waterzone is prettymuch all that can be used ingame, otherwise u need rune ed to check some of the zoneinfo's ;D
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Post by '¿!N!¿'Lepro$Y on Sept 14, 2003 6:50:23 GMT -5
Guyzzz!
You can summon verticalcurrents, simply by typing summon verticalcurrent.
They are invisible unless you type: set verticalcurrent bhidden false.
to adjust the current type: set verticalcurrent applyvelocity (x=0,y=0,z=0) // except you replace 0 with bigger numbers, the default is (x=0,y=0,z=500) // z being up and down
use collisionradius and collisionheight to change its collison size
I think all you have to do with the damagetrigger after you summon it is:
set damagetrigger damageamount 20
you control the radius of when you touch it by changing its collisionradius: set damagetrigger collisionradius 30
they are also invisible because they are bhidden true: set damagetrigger bhidden false if you wanna see it
hope all this makes sense and worx
'ave fun
L3p
p.s ...woot
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