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Post by SaintArtist on May 10, 2004 21:11:05 GMT -5
Ok, is it really that limiting?
how come you can't create polygons in game? how come there are so many god damn factors in the game which seem to never effect anything, but should be used cause its just seems damn logical to use them.
ok, heres one bone to pick
set handaxe owner dm-demothorstadt.ragnarsnow0
that makes dm-demothorstadt.ragnarsnow0 an actor
works like a charm, it makes the owner that specific ragnar, but why the hell doesn't dm-demothorstadt.ragnarsnow0 not work for say:
set dm-demothorstadt.ragnarsnow0 health 100
I refuse to believe that you can't set the actor as a specific actor, and hafta leave it as the closet one in the area. Is there something missing? like maybe the RuneI tag? like ragnarsnow0.RuneI or what ever it is?
another thing, what the hell is the point of having a system of events that you're not even going to use? Hello, if set ragnarsnow event iskilled (I think its "iskilled") its a set event for ragnarsnow that, well, kills him (duh), Only it does nothing. How come they don't even use it. Did H.H. just go out of its way to make things difficult, or was the Uengine just given a bunch of worthless commands that have no real point what-so-ever?
Wouldn't it save space, and lessen lag, if these easy sets were there instead, or if there's a shorter way, then why not delete them all together?
and I really want the event thing explained to me, cause it has event attach, and that means I could attach things to ragnarsnow, and its giving me crazy inspiration.
argh, frustration!
) ) /( /( ( ) ( ) BURNING With ANGER
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Post by =iNi=Deliverance on May 23, 2004 14:42:26 GMT -5
Couldnt you do something like this for the health code... set dm-demothorstadt.ragnarsnow0 health=maxhealth That is like a mutator style of code... ex: RunePlayer(Victor).Health = RunePlayer(Victor).MaxHealth; I must agree with you about the gamecode inside the engine of UnrealEditor. I am not really sure whos code is worse... Microsoft or Rune. They both have added extra long paths for coding to the final destination. Rune is like a game with all the scratchpaper left inside of it  . Yes it would run better if it was cleaned up, though I think the game was rushed on the market in order to beat HL. Attempting to get some attention.
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Post by SaintArtist on May 23, 2004 18:04:52 GMT -5
I'd try to do that, but I taught myself the otherway, all the info I had about admining mutator style was lost when CANADA destroyed the wonderful leo's compilement of rune's variation on the unreal engine. *sigh*
but I dunno if it even works, what would you do, type it in the windowed box? or would just hitting tab work?
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Post by =iNi=Deliverance on May 23, 2004 18:27:25 GMT -5
That is my downfall. I never dug into the hitting tab(console commands) while running a server. That example I gave you is the way I know of coding, which is in a compiled code style, not admin console command. Not sure if you can tie the two together or not. I used one of Leprosy's admin commands and turned it into a mod, though the coding changed a bit as I built it into a mod. Basically the language you and all these other Admins discuss are the longer linkpath, yet the same outcome. In a mod you would more cut it up like an outline, where as a console command you can have long ass lines of command base bunched together to get the reaction.
see if you can make sence out of any of this... this is the code for the mod I made from Lep's huge line of code...
======================================== var(Movement) float AirControl; var(Movement) float AirSpeed;
var bool Initialized;
function PreBeginPlay() { Super.PreBeginPlay();
if (Initialized) { return; } Initialized = True; Level.Game.RegisterDamageMutator(Self); }
function ModifyPlayer(Pawn Other) { RunePlayer(Other).AirControl = 2.5; if (Other.IsA('AirSpeed')) { (AirSpeed)*= 0.85; }
if (Other.IsA('Acceleration')) { (Acceleration)*= 0.85; } RunePlayer(Other).mass = 0.6; RunePlayer(Other).mass = 0.6; }
======================================== The: " var(Movement) float AirControl; " **is basically like your set command in console(prepairs the actor change) ----------------------------------------------------------------------- The: " function ModifyPlayer(Pawn Other) " **Tells *WHO* ----------------------------------------------------------------------- The: { RunePlayer(Other).AirControl = 2.5; **Tells the *created change*
When Lep gave me the code he used in his server it was all together in 1 line as you were attempting for yours also. I only don't know how the commands are seperated in the ConsoleCommand line way of typing mods...
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Post by SaintArtist on May 24, 2004 6:14:33 GMT -5
ehhh... but to write mods you need like Rune Ed right.... I couldn't just open up rune and then pop that into the windowed box right?
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Post by neosark on May 24, 2004 20:56:35 GMT -5
BWAHAHAH! I UNDERSTAND IT! WOO HOO! btw, have you guys seen the unreal 3 engine under development??! 
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Post by SaintArtist on May 25, 2004 18:26:44 GMT -5
 omg, unreal 3!?  Omg *dreams of all the admining power she could have with unreal3* Set Neo"teh-loozar"Sark bUnCanadian True Set Ghosty bStraight true Set Rune-Demo bPopular true wow, I can't wait!
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Post by =iNi=Deliverance on May 25, 2004 18:34:10 GMT -5
LLLLLLLLLLLOOOOOOOOOOOOLLLLLLLLLLLLLLLL, Nice words saint  HaHa Neo!!! 
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Post by SaintArtist on May 25, 2004 22:07:27 GMT -5
 eeeeck, I got complimented! (and by the big man too) Ha! Byte me in various unnamed sections Neo! ;D
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Post by =iNi=Deliverance on May 31, 2004 21:51:37 GMT -5
Big man  I am only 3 feet 10 inches 
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Post by [Omega2k3] on Jun 1, 2004 0:53:14 GMT -5
Big man  I am only 3 feet 10 inches  lmao
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Post by SaintArtist on Jun 1, 2004 2:24:46 GMT -5
well you're big when it comes to you heart  (whew, that was the best bull sh*t change up I've thrown all week... hehehehe) and if you were 3'11" you'd be a legal midgit. Infact, I believe that anyone under 5' is now considered vertically challenged
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Post by neosark on Jun 1, 2004 15:29:03 GMT -5
Byte me in various unnamed sections Neo! ;D byte or salivate? oops,  forgot there are children on these boards...lol
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Post by SaintArtist on Jun 1, 2004 15:35:39 GMT -5
naughty naughty neo 
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Post by neosark on Jun 1, 2004 15:48:01 GMT -5
you started it  but its always me who has to finish up isnt it? tsk tsk tsk...
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