Post by SaintArtist on Jun 6, 2004 16:52:49 GMT -5
ok, here are a few things that could/should/would-be-really-nice-if-they worked.
Set gameinfo DefaultPlayerState (like set gameinfo defaultweapon) only when I tried it, it didn't work.
Set gameinfo bcanchangeskins Tog (only it doesn't seem to matter, cause you can change skins anyway I think)
Set gameinfo bPauseable Tog (Hey, it can pause when its true or false, how useful)
Set gameinfo DefaultPlayerClass X <--- what should I put there?
Set teaminfo teamindex X <-- dunno what it does, but I think the default is 0 or something)
These are for decorations only - I'm gonna use keg as an example
Set keg effectwhendestroyed *need the name of a good effect*
Set keg bSplash Tog (eh? Does that mean if its pushed into water is splashes?)
Set keg bBobbing Tog (I guess if its in water, and has enough buoyancy - as in greater then 99 which is neutral in waterzones which have a zonefluidfriction of 1.2 - it makes it bob up and down)
Set keg (...) bWasCarried Tog (eh...?)
Ok, this only seems to effect things like food and runes... yet they're not used, and it doesn't seem you can set it to weapons, which would just be too kool.
Set *item* bCanHaveMultipleCopies Tog (supposed to let the user have more then one of these, but it doesn't do anything)
Set *item* numcopies X (0 is default)
This works for like non-player objects, like a weapon, or a shield. Only it has no effect on anything for some reason. Even though it could have been used for shields, cause the code already existed, but HH decided to make extra code for UEngine. My example will be a Darkshield
Set darkshield potectiontype1 # (supposed to stop physical attacks... but doesn't)
Set Darkshield protectiontype2 # (supposed to stop everything else - like fire - only doesn't)
Set Darkshield Charge (?) # (what the heck does that even do?)
Set Darkshield bIsAnArmor Tog (supposed to make things into protection items)
Set Darkshield ArmorAbsorption # (how much damage it absorbs, or how much % of damage absorbed; not sure)
Here are one more that I don't get:
Set Gameinfo numplayers # (default seems to be 0)
well, try your best you guys if you want to solve it, I'm thinking of asking runegame-vbf some more, but you guys reply faster + leppy = 10x kooler
Set gameinfo DefaultPlayerState (like set gameinfo defaultweapon) only when I tried it, it didn't work.
Set gameinfo bcanchangeskins Tog (only it doesn't seem to matter, cause you can change skins anyway I think)
Set gameinfo bPauseable Tog (Hey, it can pause when its true or false, how useful)
Set gameinfo DefaultPlayerClass X <--- what should I put there?
Set teaminfo teamindex X <-- dunno what it does, but I think the default is 0 or something)
These are for decorations only - I'm gonna use keg as an example
Set keg effectwhendestroyed *need the name of a good effect*
Set keg bSplash Tog (eh? Does that mean if its pushed into water is splashes?)
Set keg bBobbing Tog (I guess if its in water, and has enough buoyancy - as in greater then 99 which is neutral in waterzones which have a zonefluidfriction of 1.2 - it makes it bob up and down)
Set keg (...) bWasCarried Tog (eh...?)
Ok, this only seems to effect things like food and runes... yet they're not used, and it doesn't seem you can set it to weapons, which would just be too kool.
Set *item* bCanHaveMultipleCopies Tog (supposed to let the user have more then one of these, but it doesn't do anything)
Set *item* numcopies X (0 is default)
This works for like non-player objects, like a weapon, or a shield. Only it has no effect on anything for some reason. Even though it could have been used for shields, cause the code already existed, but HH decided to make extra code for UEngine. My example will be a Darkshield
Set darkshield potectiontype1 # (supposed to stop physical attacks... but doesn't)
Set Darkshield protectiontype2 # (supposed to stop everything else - like fire - only doesn't)
Set Darkshield Charge (?) # (what the heck does that even do?)
Set Darkshield bIsAnArmor Tog (supposed to make things into protection items)
Set Darkshield ArmorAbsorption # (how much damage it absorbs, or how much % of damage absorbed; not sure)
Here are one more that I don't get:
Set Gameinfo numplayers # (default seems to be 0)
well, try your best you guys if you want to solve it, I'm thinking of asking runegame-vbf some more, but you guys reply faster + leppy = 10x kooler