Post by SaintArtist on Jul 21, 2004 22:48:24 GMT -5
Compilement of some less known and publicly know admin codes:
- Set gameinfo bteamgame true/false
-- Sets if the game is team game or not - default differs
- Set *actor* bclientanim true/false
-- client animation - default false (for skin)
- Set *actor* btravel true/false
-- whether he travels through levels - default true (for skin)
- Set *actor* bparticles true/false
-- turns actor into a series or particles - default false (for skin)
- Set *actor* bactorshadows true/false
-- use unknown- default false (for all)
- Set *actor* buoyancy #
-- actor's buoyancy - default 99 (for skin)
- Set *actor* attachtag [attach-tag]
-- actor's buoyancy - default 99 (for skin)
- Set gameinfo bcanchangeskin true/false
-- whether actor can change skin or not (doesn't seem to work) - default true
- Set gameinfo bgameeneded true/false
-- whether game is over or not (setting true will end game) - default false
- Set gameinfo brestartlevel true/false
-- if level restarts or not (turning false in single player turns off the restart after death) - default true
- Set gameinfo bpauseable true/false
-- whether one can pause the game (doesn't seem to work) - default true
- Set gameinfo defaultplayerclass *class*
-- not sure - default none
- Set gameinfo defaultplayerstate *state*
-- the state one spawns in - default PlayerWalking
- Set zoneinfo zonefluidfriction #
-- force in which the fuid flows— works without bwaterzone true - default 1.2
- Set zoneinfo maxcarcasses #
-- # of carcasses allowed in zone - default 3 (single player)
- Set zoneinfo entrysound *sound*
-- sound when actor enters zone - default none
- Set zoneinfo exitsound *sound*
-- sound when actor exits zone - default none
- Set zoneinfo entryactor *sound*
-- effect when actor enters zone - default none
- Set zoneinfo exitactor *sound*
-- effect when actor exits zone - default none
Zones Types:
-set zoneinfo bwaterzone true/false
-- turns zone into water - default false
-set zoneinfo bfogzone true/false
-- creates (serverside?) fog (need to change setting for it to be visable) - default false
-set zoneinfo bneutralzone true/false
-- No damage given or taken - default false
-set zoneinfo bgravityzone true/false
-- no idea, effect gravity some how - default false
-set zoneinfo bpainzone true/false
-- pain delt over a constant time (?) - default false
-set zoneinfo bkillzone true/false
-- forgot - default false
Zone Extra
-set zoneinfo bnoinventory true/false
-- no inventory allowed in zone (doesn't work) - default false
-set zoneinfo bdestructive true/false
-- whether zone is destructive (?) - default false
-set zoneinfo bmoveprojectiles true/false
-- not sure - default true
-set zoneinfo bbouncevelocity true/false
-- not sure (?) - default false
Team Info:
-set teaminfo teamname *name*
-- team's name (not really useful) - default none
-set teaminfo size #
-- team's (max?) size (untested) - default none
-set teaminfo score #
-- team's score (team score = players killed by ppl on "x" team) - default 0
-set teaminfo teamindex #(?)
-- no logical use - default 0
Decorations:
-set *decoration* effectwhendestroyed *effect*
-- effect spawned after destruction - default none
-set *decoration* bsplash true/false
-- whether it splashes or not- default false
-set *decoration* bbobbing true/false
-- whether it bobs or not - default false
-set *decoration* bwascarried true/false
-- whether it was carried or not - default false
more later...
- Set gameinfo bteamgame true/false
-- Sets if the game is team game or not - default differs
- Set *actor* bclientanim true/false
-- client animation - default false (for skin)
- Set *actor* btravel true/false
-- whether he travels through levels - default true (for skin)
- Set *actor* bparticles true/false
-- turns actor into a series or particles - default false (for skin)
- Set *actor* bactorshadows true/false
-- use unknown- default false (for all)
- Set *actor* buoyancy #
-- actor's buoyancy - default 99 (for skin)
- Set *actor* attachtag [attach-tag]
-- actor's buoyancy - default 99 (for skin)
- Set gameinfo bcanchangeskin true/false
-- whether actor can change skin or not (doesn't seem to work) - default true
- Set gameinfo bgameeneded true/false
-- whether game is over or not (setting true will end game) - default false
- Set gameinfo brestartlevel true/false
-- if level restarts or not (turning false in single player turns off the restart after death) - default true
- Set gameinfo bpauseable true/false
-- whether one can pause the game (doesn't seem to work) - default true
- Set gameinfo defaultplayerclass *class*
-- not sure - default none
- Set gameinfo defaultplayerstate *state*
-- the state one spawns in - default PlayerWalking
- Set zoneinfo zonefluidfriction #
-- force in which the fuid flows— works without bwaterzone true - default 1.2
- Set zoneinfo maxcarcasses #
-- # of carcasses allowed in zone - default 3 (single player)
- Set zoneinfo entrysound *sound*
-- sound when actor enters zone - default none
- Set zoneinfo exitsound *sound*
-- sound when actor exits zone - default none
- Set zoneinfo entryactor *sound*
-- effect when actor enters zone - default none
- Set zoneinfo exitactor *sound*
-- effect when actor exits zone - default none
Zones Types:
-set zoneinfo bwaterzone true/false
-- turns zone into water - default false
-set zoneinfo bfogzone true/false
-- creates (serverside?) fog (need to change setting for it to be visable) - default false
-set zoneinfo bneutralzone true/false
-- No damage given or taken - default false
-set zoneinfo bgravityzone true/false
-- no idea, effect gravity some how - default false
-set zoneinfo bpainzone true/false
-- pain delt over a constant time (?) - default false
-set zoneinfo bkillzone true/false
-- forgot - default false
Zone Extra
-set zoneinfo bnoinventory true/false
-- no inventory allowed in zone (doesn't work) - default false
-set zoneinfo bdestructive true/false
-- whether zone is destructive (?) - default false
-set zoneinfo bmoveprojectiles true/false
-- not sure - default true
-set zoneinfo bbouncevelocity true/false
-- not sure (?) - default false
Team Info:
-set teaminfo teamname *name*
-- team's name (not really useful) - default none
-set teaminfo size #
-- team's (max?) size (untested) - default none
-set teaminfo score #
-- team's score (team score = players killed by ppl on "x" team) - default 0
-set teaminfo teamindex #(?)
-- no logical use - default 0
Decorations:
-set *decoration* effectwhendestroyed *effect*
-- effect spawned after destruction - default none
-set *decoration* bsplash true/false
-- whether it splashes or not- default false
-set *decoration* bbobbing true/false
-- whether it bobs or not - default false
-set *decoration* bwascarried true/false
-- whether it was carried or not - default false
more later...