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Post by [Omega2k3] on May 21, 2004 18:42:33 GMT -5
how doyou get one that kills you instantly? i know how to make it do damage, but even with like 999 as the integer it never kills instantly
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Post by [Omega2k3] on May 21, 2004 21:05:36 GMT -5
LOL! i was looking for a texture for my map, and i found one called 'f*ckface'
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Post by SaintArtist on May 21, 2004 23:50:50 GMT -5
can you change the damagetype for killzones?
cause maybe something like damagetype falling, or downing, or crushed (i think thats one) would kill instantly
whatever, I hate not having htis program
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Post by [Omega2k3] on May 22, 2004 1:19:33 GMT -5
meh dont care dont need one anymore, but another problem has taken this ones place.
i have the spawns for my map in the water, but when people other than me spawn there, theyre stuck like that glitch to get you in water with a weapon in hand.
its realyl annoying me because after i fix it my map will be complete
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Post by SaintArtist on May 22, 2004 17:13:46 GMT -5
hmmm, and you can't have them appear slightly above the water? del, we need an experts help, this little girl can't guess this one...
but I'll try none-the-less: is there someway to make him walk (like the walk command) cause that solves most any problem like that or could you have the player spawn in state (like a swimming state?)
I dunno, I really really really need to get rune ed
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Post by neosark on May 22, 2004 18:02:14 GMT -5
get a PC then you donkey-punched hoser
and omega, to make a killzone you gotta first make it its own zone then set a zone info in it, then edit it and find a property called "damage per sec" or something. i think you may have to make it a bpainzone or something too.
i hope my vauge knowledge of teh runeed helpz0rz... even tho u dont need it lol
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Post by [Omega2k3] on May 22, 2004 18:33:42 GMT -5
i already knew about killzones the thing is i cant test it on my own because i wont be able to see what other people get as a result and btw what is the name of that map i been looking for a little bit and cant find it lol nm i found it, but it seems to not have a playerstart... or anything for that matter... odd...
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Post by SaintArtist on May 23, 2004 13:26:03 GMT -5
or maybe you can have them start somewhere else (ie a small box that no1 can get to), then give it its own zone or something, and have that zone instantly teleport them to the water area... kinda get what I'm saying?
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Post by neosark on May 23, 2004 15:11:09 GMT -5
that'd work too, but then i suggest making the level fade in, otherwise it'd be too abrupt.
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Post by SaintArtist on May 23, 2004 18:06:52 GMT -5
ewwww, I hate the fade-in thing, that suxs
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Post by [Omega2k3] on May 23, 2004 18:50:58 GMT -5
i like the teleport idea, but i have never worked with teleports before
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Post by SaintArtist on May 24, 2004 6:16:39 GMT -5
up, well, good luck on that, theres nothing I can do, cause you can't use teleporting things in Demo, so I never really fidget around with that code stuff.
I'm sure theres something like bteleported and what not, or bteleportzone ahh well, screw it
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Post by neosark on May 24, 2004 20:58:07 GMT -5
i tried to teleport once in game, it f*cks sh*t up real good and quick, i really doubt it could be done without some outside influence (maps, mutators etc.)
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Post by [Omega2k3] on May 24, 2004 21:41:55 GMT -5
actually i was thinking of a different way i could do it
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Post by SaintArtist on May 25, 2004 18:30:14 GMT -5
I wonder if pain would snap them out of it. Like you could have a realllllyyyyyy tiny painzone where the player spawns, and like all he hasta do is move a little.
How does critter kickers get the mutate walk ID# to work? Cause the problem here (if you ask me) is the state. You need to like reset their state.
man, where are the ACTUAL mappers, and why aren't they helping? *stares at you lucky chosen few who map*
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