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Post by vitaminc on May 29, 2007 10:41:47 GMT -5
Hi all I critically need Help...please know the following for me... Since the official boards are down...I hope to get help as soon as possible here.
As the title says I need much help with start weapon and the code that will stop Limb weapons removing themselves... I created New MyLevel weapons...disabled the damned spinning attack, but its not the point. My Goal for now is to know:
First, what do I have to do to get a player starting WithOut the start weapon (Handaxe) in DM? I want a player be able to start in DM map like if it was in arena without any weapons.
Second, I need a code which Disables MyLevel Limb weapons disappear. The case is that I created for example MyLevel.MyCrabClaw for rune boxing...and set it's respawn time to 30 like any normal weapon it is laying on the ground and waiting to be picked up...But unfortunately it is removing it self from the world if I didn't pick it up... What do I have to do to fix that?
I am So waiting for a helpful answer...
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Post by vitaminc on May 29, 2007 10:55:34 GMT -5
I know there is bNeverExpire but its not it...it does Not solve the problem. It will lag the server...
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Post by vitaminc on May 29, 2007 10:58:22 GMT -5
As said befor I need MyLevel limb weapons to be like normal weapons that means that they won't go out.
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Post by vitaminc on May 29, 2007 23:25:37 GMT -5
NEED HELP Please HELP!!!!!
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Post by =iNi=Deliverance on May 31, 2007 16:21:45 GMT -5
If making a limb weapon, the main code for limbs is to disappear... You can either make a mod so this doesn't happen, or you can move the limb weapons you are creating under the class of 'weapons' and set the properties of this weapon to use the limb as the skel. If you read through the code of the 'LimbWeapon' you should see they are defaulted to disappear at a tick time, though the normal weapons are not. Sorry for not getting to you earlier, I have no access to the net at this time, other than at work. I hardly ever have any time while at work to do more than browse the site for a few minutes. I will attempt to watch this thread and help as often as I am able. Good luck to ya!
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Post by vitaminc on Jun 1, 2007 5:57:26 GMT -5
Hey Deliverance ;D nice to see u! Thanks 4 da answer, for Limb weapons I came up with a simple solution...The ActorGenerator, it can spawn 'MyLevel' weapons... and of course the limb weapons...and this is great  But I didn't solve yet the Start weapon problem... I need a coder, that will code a zone, which destroys 'RuneI.HandAxe' weapons when entering in that zone, but I need it to be 'MyLevel' if possible please. Note: If you help me, you will help the whole Rune community.
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Post by vitaminc on Jun 1, 2007 5:58:59 GMT -5
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Post by vitaminc on Jun 2, 2007 2:31:45 GMT -5
Here is a code, but the editor doesn't want to compile it, says it has an eror...I just dont get it.
class SW expands ZoneInfo;
var config bool bDenyHandAxes;
simulated event ActorEntered ( Actor Other ) {
local Weapon Weapon; Super.ActorEntered(Other);
if ( bDenyHandAxes == true ) { ForEach AllActors(Class'RuneI.HandAxe',HandAxe) { if ( HandAxe.Owner == Other ) { HandAxe.Destroy(); } } }
}
What is wrong here?
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Post by -§MÔK£- on Jun 9, 2007 18:56:05 GMT -5
well i think that....
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