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Post by Ryanocerous on Sept 19, 2009 8:49:41 GMT -5
It's as done as it's gonna get, given there aren't any glaring problems I overlooked. Attachments:
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hawk
Fresh Meat
Posts: 13
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Post by hawk on Sept 19, 2009 17:06:59 GMT -5
nice map but where is the rumble sound when the map start shaking
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Post by Ryanocerous on Sept 20, 2009 1:23:11 GMT -5
I knew someone would call me on that. I couldn't get the sound to shut off after it was triggered, so I had to leave it out. I found a perfect sound for it, and had it all set up, but I couldnt get it to stop looping.
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hawk
Fresh Meat
Posts: 13
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Post by hawk on Sept 20, 2009 8:44:22 GMT -5
ehhe sry
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Post by =iNi=Deliverance on Sept 22, 2009 1:24:58 GMT -5
A "Dispatcher", with multiple "triggers" with the triggered sound set to 'trigger controlled' should work, though let me say I hear ya on the sounds triggered being a bit of a battle
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Post by Ryanocerous on Sept 23, 2009 1:47:07 GMT -5
I don't recall soundplayers having a triggercontrolled state. There is a Continuous On/Off and a Single state, though, and neither worked properly. Even with Single selected the sound just kept looping. I tried many different setups with dispatchers and triggers to no avail.
Either way, it's too late to fix now. I'd love to be able to make that work in the future, though.
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