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Post by '¿!N!¿'Lepro$Y on Aug 19, 2003 18:27:59 GMT -5
I gotta make an updated antichatkill coz it conflicts with others scorekill mutes like regen mods
Can I register the mute by simply copy and pasting the code for registering from another mute that has the code?
It seems maybe as simple as copying the whole function prebeginplay() from a scorekill mute, with all the relevant registration code in it and pasting it in to the antichatkill.
have I got the correct end of the stick in this matter?
L3p
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Post by =iNi=Deliverance on Aug 19, 2003 21:23:45 GMT -5
I think I am lost, though I think I might get ya as well... yes u can
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Post by '¿!N!¿'Lepro$Y on Aug 19, 2003 22:01:05 GMT -5
coo man I'll do it over da next week and give it a test. If you got any other ideas to improve it, let me know
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Post by =iNi=Deliverance on Aug 21, 2003 14:40:27 GMT -5
Well 1 thing I thought of is this: I have seen people use it to lame cause it is funny as hell! LoL, so this is what I thought about... If there was a log file set to log the number of chatkills by a person you could make a setting to where if a person chatkilled 1 time it would log it... the 2nd chatkill could open a reaction like showname... I hate that mod because it shows ppl where you are in location of the map. This would make people be good . Cause if they chatkilled 2 times, it would announce their name above their head, giving them away to other players(whos location is not given away) Just a thought that popped into my head
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Post by Phøx on Aug 21, 2003 15:00:56 GMT -5
Yeah, when i show some people the mod, they chat rght before i kill them every time. Like when someone loses an arm, they just pop the bubble up so you dont get a frag and they dont get a death. That is why i generally dont use the mod when i run a server
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Post by '¿!N!¿'Lepro$Y on Aug 21, 2003 16:58:34 GMT -5
Sounds like a good idea sloth, we'll have to nut it out fully I realise the problem with the current one, it is just too frikken funny when it happens, wid da "That was a cowards blow gelding" sound and the arms droppin off, some idiots actually want it to happen just so they can laugh at it. I think Del's idea of something more subdued is a good wan I really wish there was some way to make a 3 second delay in the chat protection being activated after pressing type, it would solve everything. Only way I could think is using function tick(float deltatime), but I seems near impossible to make that function talk to da scorekill function in the right way, keep up the reports on it phoxo, I'll have mark 2 to test one day we will make this a functional mute in the end
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Post by Phøx on Aug 21, 2003 17:17:32 GMT -5
Will do Lepa! ;D
Phox
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