bRiaN
=iNi= Member
Posts: 307
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Post by bRiaN on Sept 26, 2003 17:00:13 GMT -5
just wondering if anybody "del" knew why climbablevines do not work in rune..I placed a climbablevine in my darknimp map making a remake of it...and it works beatifualy in the ed when i select to play it, but then when i put that map up in my server it doesn't work it would kick so much ars to have it playable in multiplayer and help d man? pc
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menjin
Fresh Meat
YUMYUM
Posts: 44
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Post by menjin on Sept 26, 2003 21:40:39 GMT -5
you can use ClimbableVine (or ClimbableChain) only for SP maps, just make them visible and net availables in Properties panel, but do it just for test, if u would like to put them in multiplayer maps as DM, simply you can not, if a player (that is not the server owner) will try to climb it ... his game will crush this class is not for MP (did you notice that if you play any SP maps in a server, that have climbablevines, those are hidden) i had tested just a few times to make them climbable on MP, but the only think i was able to see was ppls jumping on it, frozing and crushing their game, lol (btw, you make me to rethink about testing it more, lol)
p&f menjin
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bRiaN
=iNi= Member
Posts: 307
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Post by bRiaN on Sept 26, 2003 23:25:54 GMT -5
thats what i figured, but sometimes theres a way around things like that something in properties or maybe a mod could be made it certaily would add some spice to maps in multiplayer
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bRiaN
=iNi= Member
Posts: 307
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Post by bRiaN on Sept 27, 2003 10:28:10 GMT -5
i saw lep in rune last night he told me to summon a climbablevine then set climbablevine bnet true, and that made my server freeze, but then when i restarted it the vine was there and working only for me, the others could see my going up and down it with no freezes..I think i might look at the code and try and figure some time of way to mod it sounds tricky though..
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Post by SaintArtist on Sept 30, 2003 13:34:25 GMT -5
The mod seems like maybe It'll work. Maybe, if you just took the normal information (http://coredump.ee.ualberta.ca/~leonard/docs/RuneI.Rope.html) and placed it into mod, and say the information for a climbablechain or vine in there as well, and attached it as a server package, it would work... Then again I really don't know what I'm talking about
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Post by SaintArtist on Sept 30, 2003 13:35:04 GMT -5
oh, and add the bnet true thing also to the mod I guess...
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Post by the riot barber on Dec 4, 2003 9:36:52 GMT -5
hmmm that vine made me get much headache too... this bnet ture thingy doesnt work for all clients when player with different rune versions (1.00/1.01/1.02) join your server... i wonder if the problem is fixed in HOV... i patched my rune 1.02 once to 1.07 and most bugs had benn fixed then... like the damn taunts bugs the avalange rocks that can kill you if you summon them falling out of actorgenerator (in 1.00-1,02 they dont kill you then) the killing with crouch isnt there anymore and the lionhead is fixed too (clients rune crashes if you summon as admin a lionhead) maybe they fixed the ropes there too if its so i guess there will be a way to get them converted to rune 1.00 - 1.02 too a friend of me (karigard) worked the last week on a converting for ar mod from rune HOV for rune 1.00 finally it works and you can play the mods including ar maps on 1.00. the only problem are the large sound/texture packages you have to load/install if you install the mod for your rune 1.00... but he is working on it
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