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Post by '¿!N!¿'Lepro$Y on Mar 7, 2003 1:01:25 GMT -5
This is my recipe for an earthquake switch
1:summon pump (set pump bcollideworld true and set pump physics phys_falling if you want pump on the floor)
2:set pump event shake
3:summon specialeventrune (SER's are invisible cause they are bhidden true)
4:killall specialeventrune (this is necessary to set the SER's initialstate)
5:set specialeventrune initialstate quake
6:summon specialeventrune
7:set specialeventrune tag shake
8:set pump message HIT THE DIRT!!!
9: press the pump
Relevant SER Variables include: quakemagnitude quaketime quakeradius. You could always bind all this as a hotkey in ya user.ini, like this;
=summon pump|admin set pump event shake|admin set pump physics phys_falling|admin set pump bcollideworld true|admin set pump message RUN FOR THE HILLS!!!|summon specialeventrune|admin set specialeventrune initialstate quake|admin set specialeventrune tag shake
meep, over'n'out LeP
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Post by Mike on Mar 8, 2003 19:53:24 GMT -5
Wow lol  I tryed your trick, It's amazing How do you think of stuff like that lol pc always~ Mike
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Post by =iNi=Deliverance on Mar 9, 2003 1:25:30 GMT -5
HeHe........ he is d**n good , that's how  good goin Lep! This guy Rocks! The whole game is playin with his codes=)
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Post by [Omega2k3] on Mar 10, 2003 16:16:03 GMT -5
what happened to my post? 
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