|
Post by =¦CØC¦=ÐÃRK_MħT£R on Jan 8, 2004 3:31:13 GMT -5
Hey Neo Lep whoever can yoiu tell me if there is a code to make a players eyes glow or can that be done only in the editor
|
|
|
Post by =¦CØC¦=ÐÃRK_MħT£R on Jan 8, 2004 3:34:36 GMT -5
and another thing i'v herd about an X-Ray vision thing how is that done?
|
|
|
Post by neosark on Jan 8, 2004 13:26:23 GMT -5
ive tried the glowing eyes deely and i cant find a way to do it, maybe Lep does...
and the X-Ray vision is in here somehwere, posted by a former member Saint-Artist
at least i think she put it in here somewhere
|
|
|
Post by SaintArtist on Jan 8, 2004 14:57:18 GMT -5
The command for the xray vision is "set texture bx5 tog"
and for the eyes, if you set actor bhidden false, it happens (along with everything else being shown), so I'm sure that if you could find the name of it and set it to bhidden false it would turn on.
|
|
|
Post by =¦CØC¦=ÐÃRK_MħT£R on Jan 8, 2004 15:00:28 GMT -5
Thanx Saint i'v seen you in the history but i'v never had the prileage of talkin to ya? do you play rune or do you just go on to experiment? hope i see ya around
|
|
|
Post by SaintArtist on Jan 8, 2004 16:12:37 GMT -5
it depends, but I quit full, its demo only for me. Unless I have a huge breakthrough
like today, where I finally figured out what makes thrown weapons hurt (no not velocity, state or sequence). And so now I can have weapons sudden spring up and hurt ppl. Only problem is if I tell ppl this they'll figure out the litte bug I found which allows you to stop weapons dead in mid air, and make them just crash right down.
Maybe I should tell all the noobs who crash servers, I'm sure they'd have a field day with it
|
|
|
Post by =¦CØC¦=ÐÃRK_MħT£R on Jan 8, 2004 16:51:32 GMT -5
whoa cool i ghange that with damage settings but perhaps when you throw it it has a extra boost in power not sure what that is tho
wait i know it i've discovered ythat myself if the mass is high then no weapon will go anywhere when thown you could set it to a key and press it anytime a weapon is thown
|
|
|
Post by SaintArtist on Jan 8, 2004 17:27:46 GMT -5
you hafta be logged in for that
for mine you don't
|
|
|
Post by =¦CØC¦=ÐÃRK_MħT£R on Jan 8, 2004 17:33:34 GMT -5
works for me i don't go anywhere but my server anyways
|
|
|
Post by SaintArtist on Jan 9, 2004 16:07:41 GMT -5
wow wait, going further into the whole throw damage thing, theoretically speaking I could make, say...a keg kill you.... Man I gotta test that out.
I also think its great to surprize a noob *cough* ghosty *cough* with having their own throw come back at them and hurting them. (though I haven't done it to ghosty yet)
|
|
|
Post by Ryanocerous on Jan 10, 2004 23:49:25 GMT -5
I think it would be cool to have homing weapons.
You throw a handaxe, and it bends it course to hit people.
|
|
|
Post by SaintArtist on Jan 12, 2004 6:56:08 GMT -5
you know those weird yellow thingies that follow you... they look sorta like a star, or tinkerbell.... well those are heat seaking, so I wonder if theres a like bfollowplayer true/false type thing.
|
|
|
Post by SaintArtist on Jan 12, 2004 18:38:10 GMT -5
The whole heat seeking weapon thing is Impossible if you ask me (well it is possible, but its gonna be a huge pain in the ass)
the command for heatseeking is targetpawn *pawnname* (i.e. DM-Thorstadt.ragnarsnow0 -aka- Ragnarsnow'DM-Thorstadt.ragnarsnow0')
anyway, it only seems to apply to runei.seekers
so unless changing the actorstate of a weapon to the actorstate of a seeker (wtf is the actorstate of a seeker, I can't find it, does it even have one?) allows the targetpawn property to be enabled, Its semi-impossible
|
|
|
Post by =iNi=DeAtH-Reaper on Feb 8, 2004 12:39:56 GMT -5
No Ryan, That'd just suck.. and we would all be dead from running out and throwing a work hammer randomly into mid-air.
|
|
|
Post by Ryanocerous on Feb 8, 2004 19:45:13 GMT -5
I'm not talking about making them horribly accurate. Same mass and all, they just bend their course slightly if your throw is off.
It was just an idea, anyway.
|
|