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Post by SaintArtist on Feb 16, 2004 23:17:31 GMT -5
bdrowning (sure as hell didn't make me drown) bduck (and sure as hell didn't make me duck killcount (nope, that doesn't change your killcount... well it does, but it doesn't) sightradius (nope, doesn't take your sight away if you set it to 0) simanim (w?!? ok, x,y,and z I understand, but w? is that time or something...)
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Post by neosark on Feb 17, 2004 21:52:06 GMT -5
probably linked to contingencies that only take effect when you do what they are assigned...
try this: "set zoneinfo bwaterzone true" then stick in ur bdrowning true.
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Post by SaintArtist on Feb 18, 2004 7:46:02 GMT -5
ok, but that explains the drowning, but why the fook (wtf, did I just say fook!?) wont bduck work, cause I'm sure as hell in the right "contingencies to duck... and if the killcount isn't really your killcount, then a... what the hell is it? AND WHY DON'T APPLEJACKS TASTE LIKE APPLES— and I figured out sightradius (its just for creatures to notice you, it works with peripheralvision— default -0.5)....
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Post by neosark on Mar 9, 2004 15:15:55 GMT -5
maybe its a monster class thing, it depends on what object you got it from
on a side note: apple jacks suck
on another side note: longest response time ever.
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Post by SaintArtist on Mar 9, 2004 21:38:18 GMT -5
you're canadian, Its assumed you'll take that long to respond 
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Post by '¿!N!¿'Lepro$Y on Mar 10, 2004 0:01:29 GMT -5
set runeplayer bDuck tog 
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Post by Ryanocerous on Mar 10, 2004 21:54:47 GMT -5
on another side note: longest response time ever. WRONG! I remember one that took 6 months or so. First person to find it gets a cookie.
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Post by Ryanocerous on Mar 10, 2004 22:10:00 GMT -5
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