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Post by :SOLO:[BW]Dexsius on Apr 25, 2004 19:43:06 GMT -5
a looong time ago i was meesing around with the animations and a_idle and the such. now i swear i had found one that made u put your sword over your shoulder - like you were shouldering a hobo-bag (i.e. hankie on a stick, tied as a bag) the weapon wasnt straiht back, it was more liek a yoke - stretching across one shoulder, almost to the other, but slightly at an off angle. (reminded me of a mafia thug carrying a baseball bat)
so, does anyone have any ideas as to what this animation code is? i;ve heard u can look in runeEd and see all the animations, but vpc is ajoke on my computers, and running that + runeEd is even worse.
so help me if u can. plus a big fat list-o-animations would be nice if you seem to know a lot of them, or find a big list...
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Post by '¿!N!¿'Lepro$Y on Apr 26, 2004 1:08:46 GMT -5
Hey Dex  I'm not sure which is the Hobo anim but it should be in this list somewhere, maybe one of the cine_vil anims. LeP ATK_ALL_attack1_AA0S ATK_ALL_attack2_AA0S ATK_ALL_attack3_AA0S ATK_ALL_crattack1_AA0S Attack baseframe Bend BendCycle cine_Conrack1 Cine_Loki_kneelonhands Cine_Loki_kneelonhandsidle cine_newtalkA cine_newtalkB cine_newtalkC cine_newtalkD cine_newtalkE cine_newtalkF cine_newtalkG cine_SarkConrack1 cine_SarkConrack2 cine_SarkConrack3 cine_vil_armpump1 cine_vil_armpump2 cine_vil_armraise1 cine_vil_armraise2 cine_vil_armraise3 cine_vil_elder cine_vil_kneelidle cine_vil_standup cine_vil_swordraise cine_vil_swordraiseidle cine_vil_talkingA cine_vil_talkingB cine_vil_talkingC cine_vil_talkingD climbDOWNrope climbIDLErope climbUPrope CorpseA CorpseB CorpseC crouch_Defendidle crouch_idle crouch_idle2hands crouch_strafeLeft crouch_strafeLeft2hands crouch_strafeRight crouch_strafeRight2hands crouch_walkbackward crouch_walkbackward2hands crouch_walkbackward45Left crouch_walkbackward45Left2hands crouch_walkbackward45Right crouch_walkbackward45Right2hands crouch_walkforward crouch_walkforward2hands crouch_walkforward45Left crouch_walkforward45Left2hands crouch_walkforward45Right crouch_walkforward45Right2hands CrucifiedA CrucifiedAidle CrucifiedApain CrucifiedB CrucifiedBidle CrucifiedBpain CrucifiedC Cscript06_01a Cscript06_02a Cscript06_03a DeathB DeathBack DeathF DeathFront DeathH DeathImpact DeathKnockback deathL DEF_ALL_crdefend1_AA0S Defend Dive Drink DrinkHigh DrinkLow drown DrownCycle DTH_ALL_death1_AN0N Eat EatHigh EatLow GhostThrow H1_attackA H1_attackAReturn H1_attackB H1_attackBReturn H1_attackC H1_attackCReturn H1_StandingAttackA H1_StandingAttackAreturn H1_StandingAttackB H1_StandingAttackBreturn H1_StrafeLeftAttack H1_StrafeRightAttack H1_Taunt H2_attackA H2_attackAreturn H2_attackB H2_attackBreturn H2_attackC H2_attackCreturn H2_BackupAttackA H2_BackupAttackAreturn H2_BackupAttackB H2_idle H2_StandingAttackA H2_StandingAttackAReturn H2_StandingAttackB H2_StandingAttackBReturn H2_Taunt H3_attackA H3_attackAreturn H3_attackB H3_attackBreturn H3_attackC H3_attackCreturn H3_BackupAttackA H3_BackupAttackAReturn H3_BackupAttackB H3_BackupAttackBReturn h3_crouch H3_Defend H3_DefendAttack H3_DefendIdle H3_Defendpain H3_DefendTO H3_idle H3_LeverTrigger H3_painBack H3_painFront H3_PickupLeft H3_PickupLeftHigh H3_PumpTrigger H3_StandingattackA H3_StandingattackAReturn H3_StandingattackB H3_StandingattackBReturn H3_taunt H3_throw H4_AttackA H4_attackAreturn H4_AttackB H4_attackBreturn H4_StandingAttackA H4_StandingAttackAreturn H4_StandingAttackB H4_StandingAttackBreturn H5_attackA H5_attackAreturn H5_attackB H5_attackBreturn H5_Backup H5_Backupattack H5_BackupLeft H5_BackupRight H5_Idle H5_Jump H5_jumpattack H5_LeverTrigger H5_painBack H5_painFront H5_painLeft H5_painRight H5_PickupLeft H5_PickupLeftHigh H5_Powerup H5_PumpTrigger H5_StandingattackA H5_StandingattackAreturn H5_StandingattackB H5_StandingattackBreturn H5_StrafeLeft H5_StrafeLeftAttack H5_StrafeRight H5_StrafeRightAttack H5_Taunt H5_Throw H5_Walk45Left H5_Walk45Right IDL_ALL_breathe1_AA0N IDL_ALL_breathe1_AA0S IDL_ALL_breathe1_AN0N IDL_ALL_breathe1_AN0S IDL_ALL_crbreathe1_AA0N IDL_ALL_crbreathe1_AA0S IDL_ALL_crbreathe1_AN0N IDL_ALL_crbreathe1_AN0S IDL_ALL_crdrop1_AA0N IDL_ALL_crhstow1_AA0N IDL_ALL_crsstow1_AA0N IDL_ALL_crxstow1_AA0N IDL_ALL_drop1_AA0S IDL_ALL_hstow1_AA0S IDL_ALL_sstow1_AA0S IDL_ALL_xstow1_AA0S Idle intropullupA intropullupATest JScript06_02a KnockedOff KnockedOut KOCycle Lean LeanCycle LegsTest LeverTrigger MOV_ALL_jump1_AA0S MOV_ALL_lstrafe1_AA0S MOV_ALL_lstrafe1_AN0N MOV_ALL_pullup2_AA0N MOV_ALL_rstrafe1_AA0S MOV_ALL_rstrafe1_AN0N MOV_ALL_run1_AA0N MOV_ALL_run1_AA0S MOV_ALL_run1_AN0N MOV_ALL_run1_AN0S MOV_ALL_runback1_AA0S N_PainBack N_PainFront neutral_AttackA neutral_AttackAReturn neutral_AttackB neutral_AttackBReturn neutral_defend neutral_DefendTO neutral_idle neutral_kick NeutralToDBH newweaponwalk Onehand_painLeft Onehand_painRight OneHandJumpAttack OneHandJumpAttackB PickupGround PickupGroundLeft PickupHighLeft PickupOverhead PickupWaist pullup pullupTest PumpTrigger ReactToPullOut rideA ropetest S1_attackA S1_attackAreturn S1_attackB S1_attackBreturn S1_attackC S1_attackCreturn S1_attackD S1_attackDreturn S1_BackupAttackA S1_BackupAttackAReturn S1_BackupAttackB S1_BackupAttackBReturn S1_DefendIdle S1_defendPOSE S1_DefendTO S1_LeverTrigger S1_painBack S1_painFront S1_painLeft S1_painRight S1_PickupLeft S1_PickupLeftHigh S1_Powerup S1_PumpTrigger S1_StandingAttackA S1_StandingAttackAReturn S1_StandingAttackB S1_StandingAttackBReturn S1_SrafeLeftAttack S1_SrafeRightAttack S1_Taunt S1_Throw S1_Walk S1_Walk45Left S1_Walk45Right S2_attackA S2_attackAReturn S2_attackB S2_attackBReturn S2_attackC S2_attackCReturn S2_DefendIdle S2_DefendTo S2_idle S2_LeverTrigger S2_painFront S2_PickupLeft S2_PickupLeftHigh s2_powerup S2_PumpTrigger S2_StandingAttackA S2_StandingAttackAreturn S2_StandingAttackB S2_StandingAttackBReturn s2_taunt S2_Throw S3_attackA S3_attackAreturn S3_attackB S3_attackBreturn S3_attackC S3_attackCreturn S3_Backup S3_Backup45Left S3_Backup45Right S3_BackupAttackA S3_BackupAttackAreturn S3_BackupAttackB S3_BackupAttackBreturn S3_Defendidle S3_DefendTO S3_ForwardAttackA S3_ForwardAttackAReturn S3_idle S3_Jump S3_LeverTrigger S3_painBack S3_painFront S3_painLeft S3_painRight S3_PickupLeft S3_PickupLeftHigh S3_Powerup S3_PumpTrigger S3_StandingattackA S3_StandingattackAReturn S3_StandingattackB S3_StandingattackBReturn S3_StrafeLeft S3_StrafeLeftAttack S3_StrafeRight S3_StrafeRightAttack S3_taunt S3_throw S3_Walk S3_Walk45Left S3_Walk45Right S4_attackA s4_attackareturn S4_attackb S4_attackc S4_attackCReturn S4_backup S4_backup45Left S4_backup45Right S4_backupAttackAreturn S4_idle S4_LeverTrigget S4_painBack S4_painFront S4_painLeft S4_painRight S4_pickupleft S4_pickuplefthigh S4_Powerup S4_Powerupidle S4_Powerupintro S4_Powerupreturn S4_pumptrigger S4_standingAttackA S4_standingAttackAreturn S4_standingAttackB S4_standingAttackBreturn S4_strafeLeft S4_strafeLeftAttack S4_strafeRight S4_strafeRightAttack s4_taunt S4_throw S4_walk S4_walk45left S4_walk45right S5_attackA S5_attackAreturn S5_attackB S5_attackBreturn S5_Backupattack S5_idle S5_LeverTrigger S5_painBack S5_painFront S5_painLeft S5_painRight S5_PickupLeft S5_PickupLeftHigh S5_POSE S5_Powerup S5_Powerup2 S5_PumpTrigger S5_StandingAttackA S5_StandingAttackAreturn S5_StandingAttackB S5_StandingAttackBreturn s5_taunt S5_Throw sark_DeathL sark_DeathV sark_Flip sark_idle sark_Land sark_Taunt SigardD SigardDCycle Sscript06a StrafeLeft StrafeRight Swim45LeftONwater Swim45RightONwater Swimbackwards45Left Swimbackwards45Right SwimbackwardsLeftONwater SwimbackwardsRightONwater SwimLeft SwimLeftONwater SwimONwater SwimPain SwimRight SwimRightONwater SwimUnderWater SwimUnderWater45Left SwimUnderWater45Right SwimUnderWaterDOWN SwimUnderWaterUP Swing SwordPullOutHigh SwordPullOutLow T_AttackA T_AttackAreturn T_AttackB T_AttackBreturn T_Backup T_Backup45Left T_Backup45Right T_BackupAttack T_Defendidle T_DefendTo T_Idle T_LeverTrigger T_LightLow T_LightMed T_Lite T_OUTDefendidle T_OUTDefendTO T_OUTIdle T_OUTLeverTrigger T_OUTStandingAttackA T_OUTStandingAttackAreturn T_OUTTaunt T_Standingattack T_StrafeLeft T_StrafeRight T_Taunt T_Trans T_Walk T_Walk45left T_Walk45right TreadONwateridle TreadPain Treadwateridle Uscript06_03a walkforward7 walkforwardTwohands walkforwardTwohands45Left walkforwardTwohands45Right weapon_Defendbackup weapon_Defendbackup45Left weapon_Defendbackup45Right weapon_Defendwalk weapon_Defendwalk45Left weapon_Defendwalk45Right weapon1_attackA weapon1_attackAintro weapon1_attackC weapon1_attackCintro weapon1_attackD weapon1_attackF weapon1_attackI weapon1_attackJintro weapon1_attackK weapon1_backup weapon1_backup45Left weapon1_backup45Right weapon1_crouchidle weapon1_Defend weapon1_Defend weapon1_idle weapon1_walk45Left weapon1_walk45Right weapon2_attackA weapon2_Pose weapon3_Pose weapon4_Pose X1_AttackA X1_AttackAreturn X1_AttackB X1_AttackBreturn X1_AttackC X1_AttackCreturn X1_DefendIdle X1_DefendTO X1_Idle X1_LeverTrigger X1_painFront X1_PickupLeft X1_PickupLeftHigh X1_Powerup X1_PumpTrigger X1_StandingAttackA X1_StandingAttackAreturn X1_StandingAttackB X1_StandingAttackBreturn X1_Taunt X1_Throw X2_attackA X2_attackAreturn X2_attackB X2_attackBreturn X2_attackC X2_attackCreturn X2_Defendidle X2_DefendTO X2_idle X2_LeverTrigger X2_painFront X2_PickupLeft X2_PickupLeftHigh X2_Powerup X2_PumpTrigger X2_StandingAttackA X2_StandingAttackAreturn X2_StandingAttackB X2_StandingAttackBreturn X2_Taunt X2_Throw X3_attackA X3_attackAreturn X3_attackB X3_attackBreturn X3_attackC X3_attackCreturn X3_StandingAttackA X3_StandingAttackAReturn X3_StandingAttackB X3_StandingAttackBReturn X3_Taunt X3_Throw X4_attackAreturn X4_attackBreturn X4_attackCreturn X4_Backup X4_Backup45Left X4_Backup45Right X4_Backupattack X4_idle X4_idle X4_LeverTrigger X4_painBack X4_painFront X4_painLeft X4_painRight X4_PickupLeft X4_PickupLeftHigh X4_Powerup X4_PumpTrigger X4_StandingAttackA X4_StandingAttackAreturn X4_StandingAttackB X4_StandingAttackBreturn X4_Strafeleft X4_StrafeLeftAttack X4_Straferight X4_StrafeRightAttack X4_Taunt X4_throw X4_walk X4_walk45Left X4_walk45Right X5_attackA X5_attackAreturn X5_attackB X5_attackBreturn X5_StandingattackA X5_StandingattackAreturn X5_StandingattackB X5_StandingattackBreturn x5_taunt z_AttackL z_breathe z_Deadhead z_GetUp z_Hiss z_idle z_KnockDown z_walk z_WalkN
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Post by :SOLO:[BW]Dexsius on Apr 26, 2004 6:24:14 GMT -5
wow.. sweet leppy thnx a bunches. That roxxors...
man ok i think it was Idle that was the hobo anim. I cant test it right now (@school) but i'll try this afternoon...
man that just rocks is that every anim in the game? wow i'lll have fun with that...
muahahahahaaaaa....
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Post by SaintArtist on Apr 28, 2004 5:55:02 GMT -5
isn't that just the list you put up on the lep's trix page?
grrr, I hate animations now, only cause I can't apply things like the goblin flip to my ragnarsnow
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Post by neosark on Apr 28, 2004 19:00:08 GMT -5
thats because 'yoo dunt plae roone' anymore.
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Post by :SOLO:[BW]Dexsius on May 1, 2004 7:11:08 GMT -5
sarkflips or not.. unfortunatly none of those that I found was the animation I remeber.. darn..
for some reason "idle" didnt do anything either... it jsut did that standard "stand stiffly at attention" pose that it does when u put in an incorrect anim codename...
o well.. maybe i was dr34ming or something...
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