=iNi={mike}=-
=iNi= Member
~ Don't Hunt,What You Can't Kill!~
Posts: 344
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Post by =iNi={mike}=- on Feb 22, 2003 21:41:48 GMT -5
hey guys, i have a question about runeED. You know in the 1on1 disco arena, there is those weird swirly lights. I was wondering how you make those. They look sooooo cool,and was gona add some in a couple of my maps. pc
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Post by [CLS]GhostRiDeR on Feb 23, 2003 3:22:29 GMT -5
Yes, that would come in handy for some of my future maps. I would also like to know, greatly appreciated.
-Ghost
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Post by =iNi=Deliverance on Feb 23, 2003 15:42:01 GMT -5
Ok for lighting settings... place a light inside the room u wish to trip out... then (rt Click) on the light to choose the lights properties. After you choes properties you should see a list of inro on a light. Look near the center to the lower portion on the list in the window... you will see - LightColor "Light Hue&Saturation/Brightness" - Lighting "LightType" ex: firewaver/strobe/etc. You can change the hue and saturation in the color area and the "LightType" in the Lighting area Kepp up the questions , I'll do my best to help. I no longer have the Ed, so my wording might be off a bit Hope this helped... Deliverance
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=iNi={mike}=-
=iNi= Member
~ Don't Hunt,What You Can't Kill!~
Posts: 344
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Post by =iNi={mike}=- on Feb 24, 2003 14:12:41 GMT -5
Hey thanks del...
Never thought of that
hehe ;D
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Post by [Omega2k3] on Feb 24, 2003 17:07:08 GMT -5
so if some1 wanted to spend the time to make an animation, they could actually make a rave club and have a strobe light place, and have a taunt that is raving? just wondering
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Post by [Omega2k3] on Feb 24, 2003 17:08:10 GMT -5
with techno...and how do i put techno beats in my map?
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Post by =iNi=Deliverance on Feb 24, 2003 17:18:00 GMT -5
Yes you can make a rave mod... this takes programming though, so unless you know code...good luck You can do many things in the UnrealEditor. This is a powerful toy. Every little thing you place in the map has default settings ready for changing. Lights/Textures/Decorations/Weapons/the list goes on. When you place anything in the map...check out the properties on it. Also to import a sound or music file, you need to have a converter for muisic and sounds. Importing it into the map similar to a texture. Peace out, Deliverance
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