guilt
Fresh Meat
Posts: 7
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Post by guilt on Dec 1, 2007 1:02:13 GMT -5
Is there a way to remove the respawn effect (the purple cloud) of an object??
i want to do this for a new food i created based on the stein if anyone can tell me please do. Also to remove the sound and the cloud whenever that object respawns.
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Post by -§MÔK£- on Dec 1, 2007 10:43:05 GMT -5
i asked del yesterday so he should answer you...when he gets a chance that is
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guilt
Fresh Meat
Posts: 7
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Post by guilt on Dec 1, 2007 11:17:47 GMT -5
i surely hope so!
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guilt
Fresh Meat
Posts: 7
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Post by guilt on Dec 1, 2007 11:43:52 GMT -5
i deleted the new food based on the stein since for some reason when i changed the properties of the junk (when the pawn player tosses the empty stein to the floor) to none in every other server whenever i drank mead the animation did not appear so i just made it directly out of the food tab and that solves my problem but creates an other issue.... the default animation it gets its the one of fruit not the one of stein.... i think it would require a script to change the animation to the stein one or any that resembles drinking something.... i will work on my map until i get an answer i surely hope so cuz it sucks to get an idea and not know how to do it (since most coders in rune are inactive or only code stuff for themselves or dont code at all). If anyone can help with both stuff it would be awesome.
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Post by ryanocerous on Dec 3, 2007 0:37:32 GMT -5
Color me inexperienced, but I'd imagine there's a call to spawn the effect somewhere in the Actor class, because all of them seem to have it. From my understanding, you'd have to code a super.Actor function to override the default code into your class and work that spawn effect out of it.
Of course, I have almost no idea what I am talking about. And I hate you. So take it for what it's worth.
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guilt
Fresh Meat
Posts: 7
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Post by guilt on Dec 3, 2007 2:32:08 GMT -5
nvm problem solved by lar in the runegames forum
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Post by =iNi=Deliverance on Dec 3, 2007 10:36:50 GMT -5
Glad to hear you received an answer on this question. Sorry I was unable to get to the post this wkend. I was unable to get online all wkend after the great games I had on Friday. The connection I use was down all saturday & sunday =/ .
Sorry for not being able to reply in a timely manner!
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Post by -§MÔK£- on Dec 3, 2007 22:20:41 GMT -5
ey del any way u could send me that um...tutorial or at least a explanation on how to make the snow i was talking to you about , the one to make it seem as thou the snow had blown into the map i tried using a 2d sheet but it just didn't look....realistic in a way
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Post by ryanocerous on Dec 3, 2007 22:28:56 GMT -5
particle systems>snow or something like that!
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Post by -§MÔK£- on Dec 4, 2007 0:34:38 GMT -5
no thats just for snow ... del knows what i mean
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Post by =iNi=Deliverance on Dec 4, 2007 11:04:54 GMT -5
I will give it my best shot, though i ran into family issues, as well as not being able to get to the internet again.  Hopefully soon man!
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Post by -§MÔK£- on Dec 4, 2007 13:25:08 GMT -5
ah don't worry bout it then bro ill figure that sh*t out how hard can it be  u just take care of your business firts
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Post by ryanocerous on Dec 4, 2007 21:32:43 GMT -5
If you mean snow on the ground, I'd just deform a pyramid and line the vertexes up to sort of slope up toward the wall. AR-Champions has a perfect example of what I am talking about in the arena with the sloped floor, though it isn't textured white like snow.
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Post by -§MÔK£- on Dec 4, 2007 23:02:51 GMT -5
No not wut i ment
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Post by ryanocerous on Dec 5, 2007 2:48:00 GMT -5
How about you explain what the f*ck you DO mean then if you expect anyone to help you. Del is busy, and I'm sure he'd appreciate not having to walk you through simple sh*t. He's not the only person that knows how to map, you know.
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